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Serpent Animation Test PDF Print E-mail
Written by Administrator   
Sunday, 15 July 2007

While in Chichén Itzá for the June pre-production, John bought a small wooden Kulkulkan carving. The idea is to use this model is a reference for the Kulkulkan animation that may figure into the show. 

Below is the scanned model in Maya, with three lighting variations: Lighted perspective views of the serpent model. Image The scan data we captured was voxelized at 0.2mm, effectively capturing even the tool marks in the piece (see the teeth, for instance). The images below are rendered with a normal map of the geometry as its texture. Here, XYZ=RGB: Normal map renders of the serpent model.
Image In order to animate the serpent, the model will have to be modified in order to detach the coils which are connected in the original sculpture. To do that, we should first understand the rig. After Hue has a chance to play with the rig, we can evaluate the possibilities. Orthographic front and left views of the serpent model. Image Above, front and left ortho views show the areas where the serpent coils are connected in the sculpture. Ideally, of course, a model like this would be in a bind pose--perfectly uncoiled. John reacted to the sculptural qualities of this object, not the initial pose. To download the model, use the following links: Download the high-resolution Maya model: High resolution Maya serpent (~9MB) Download the low-resolution Maya model: Low resolution Maya serpent (~1.5MB)
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