| Scene Rendering July 2008 |
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| Written by Administrator | ||||||
| Thursday, 17 July 2008 | ||||||
Osario scene renderingDome master progressionThe following image sequence shows a progression of dome renders for a hypothetical camera view in front of the Osario.
Dome render of scene geometry without shading, lighting (Mental Ray)
Above, we start with polygonal scene geometry rendered with general illumination but without textures. Raw scene data processed in Geometry Systems Studio, layout formatted in Autodesk Maya, rendered in Mental Images' Mental Ray.
Dome render of scene geometry with lighting (Mental Ray)
Next scene lighting is added. Click here to view concept art for the Osario image sequence below
Dome render of scene geometry with shading, lighting (Mental Ray)
Above, a dome render with lighting and textures from photography taken on site.
Perspective render of scene geometry with shading, lighting (Mental Ray)
This image shows a perspective camera view of the dome render above. For a more detailed view, see the 2K render in the .zip enclosure linked at the top and bottom of this page.
Perspective render of scene geometry with shading, lighting (Fryrender)
Part of the rendering pipeline development for Maya Skies involves selecting rendering software--one (or more than one) rendering package to create the visualizations required by the script. In contrast to the dome images above rendered in Mental Ray, the Osario above was rendered with Fryrender. (The gold shader here was applied as a technical test.) We've been considering a long list of rendering software, balancing the aspects we need most for Maya Skies (realism, speed, control) against practical concerns (time and material budgets, community support). Below are a few of the renderers which we currently see as strong candidates:
Rendering Software Candidates
For a reasonably complete list of renderers available, see: http://sunflow.sourceforge.net/index.php?pg=link Perspective render of scene geometry with alternate shading (Fryrender)
Here, a render to compare with the Mental Ray renders above. The geometry and textures are the same in both examples.
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| Last Updated ( Tuesday, 02 December 2008 ) | ||||||
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