Maya Skies Internal Production Site

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1. Rendering with Sunflow
(Preproduction/Render Tests)
...hing'. Irradiance Caching was the preferred method but proved unstable with this amount of polygons (in fact didn't work at all) so the only option that works currently is the 'Instant GI' option. Fo...
Tuesday, 19 August 2008

2. Rendering with Fryrender
(Preproduction/Render Tests)
...see their website for examples), we are mostly observing it's viability (render time and flickering artefacts) in dynamically moving camera situations. render tests v01 Still render using pre...
Monday, 18 August 2008

3. Platform of Eagles & Jaguars
(Research/Research)
...s a post step. - Despite our best efforts, we saw some camera movement over the images -- due to the fact that by dint of our official permission we were not allowed to use a larger, rugged tripod....
Wednesday, 10 October 2007

4. Unified Test B
(Research/Research)
...rent in the images. Comparatively high sampling rate on ground truth. Total ground truth samples, in fact, are approximately the same the total photometric image samples. Ground truth Ran...
Monday, 13 August 2007

5. Unified Test A
(Research/Research)
...rent in the images. Comparatively high sampling rate on ground truth. Total ground truth samples, in fact, are approximately the same the total photometric image samples. Ground truth rang...
Monday, 06 August 2007

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