Maya Skies Internal Production Site

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1. Asset Preview
(Production/Press Kit)
... - Materials: Stone, stucco, sculptures, biota Texture references include BRDF information, surface normal reconstruction via photometric stereo, and detailed digital photography under diffuse i...
Tuesday, 03 March 2009

2. Optimized Rendering Tests
(Production/Rendering)
...olys) with a single map for RGB. The next images show renders of scenes with varying poly counts, adding normal and displacement maps to preserve high-frequency detail and edge quality. The renderin...
Tuesday, 08 July 2008

3. Maya to Radiance Conversion
(Production/Rendering)
... for all objects being rendered with Radiance. The color and any file textures should be assigned via the normal "Color" channel but all other shading parameters recognized by Radiance are accessed in...
Sunday, 18 November 2007

4. Platform of Eagles & Jaguars
(Research/Research)
...sults The following images present the recovered scene geometry in a number of ways. Geometry with normal map (XYZ mapped to RGB). Geometry, using height-field display to show detail. ...
Wednesday, 10 October 2007

5. Unified Test B
(Research/Research)
...btained via stereo reconstruction. Three views of the ground truth data: shaded mesh, Z-depth and normal map: click for a larger view Stereo Image Capture All images ...
Monday, 13 August 2007

6. Unified Test A
(Research/Research)
...ta and this ground truth model does not exist. Three views of the ground truth data: shaded mesh, normal map, and Z-depth: click for a larger view Ground truth detail: ...
Monday, 06 August 2007

7. Serpent Animation Test
(Production/Modeling & Capture)
...ing even the tool marks in the piece (see the teeth, for instance). The images below are rendered with a normal map of the geometry as its texture. Here, XYZ=RGB: Normal map renders of the serpen...
Sunday, 15 July 2007

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