Maya Skies Internal Production Site

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1. Optimized Rendering Tests
(Production/Rendering)
Detailed close-range renders of the Caracol The flash movie below displays a collection of images, each rendered from the same source geometry with different levels of decimation and shading map
Tuesday, 08 July 2008

2. Time Lapse Preview Tool
(Production/Rendering)
...This is the sample input file: Sample 1 The result is a 180 degree panoramic view that plays in the Quicktime viewer. The user doesn't need to download any additional software, but w...
Tuesday, 01 July 2008

3. Caracol concept art
(Preproduction/Site Capture)
...-- so we're looking at ways to minimize the amount of white pixels in any image. Shadow volume, the play of clouds passing over the enclosures, rain-slick surfaces, magic hour, and evening lightin...
Monday, 19 May 2008

4. Preview - January 2008
(Production/Press Kit)
...troduces some of the technology the Maya Skies team has developed for use in the show. Click here to play the video (QuickTime required): Maya Skies Technical Overview Animation Test from Sc...
Tuesday, 01 January 2008

5. Platform of Eagles & Jaguars
(Research/Research)
...number of ways. Geometry with normal map (XYZ mapped to RGB). Geometry, using height-field display to show detail. Lighted mesh render. Lighted mesh render with recovered albedo ...
Wednesday, 10 October 2007

6. Photometric Stereo Research
(Research/Research)
... stereo for several years as a more efficient way to capture large surfaces. The bas relief at Chichen plays well to photometric stereo's well-documented strengths. The stone surfaces are nearly Lam...
Thursday, 16 August 2007

7. Chichén Itzá Maps
(Preproduction/Site Capture)
Chichén Itzá Maps The archaeological precinct of Chichén Itzá covers several square miles, approximately 5,200' East to West and 12,000' North to South. Chichén Itzá is managed by the Instituto N
Monday, 16 July 2007

8. Serpent Animation Test
(Production/Modeling & Capture)
... in the original sculpture. To do that, we should first understand the rig. After Hue has a chance to play with the rig, we can evaluate the possibilities. Orthographic front and left views of th...
Sunday, 15 July 2007

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